sub_units = {
	
	armored_cav_squadron = { #MBT+Mech Recon
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_support_battalions
			category_army
			category_all_armor
			category_recon
		}

	
		combat_width = 0
	
		#Size Definitions
		max_strength = 5
		max_organisation = 22
		default_morale = 0.3
		manpower = 700
		training_time = 120

		#Misc Abilities
		weight = 0.1
		supply_consumption = 0.18
		recon = 1
		can_be_parachuted = no

		# Support nerfs to combat abilities
		defense = -0.5
		breakthrough = -0.5
		soft_attack = -0.9
		hard_attack = -0.9
		
		essential = {
			modern_tank_chassis
			infantry_equipment
			support_equipment
			mechanized_equipment
		}

		need = {
			modern_tank_chassis = 18
			infantry_equipment = 30
			support_equipment = 10
			mechanized_equipment = 15
		}
		
		battalion_mult = {
			category = category_all_infantry
			breakthrough = 0.10
		}
		battalion_mult = {
			category = category_cavalry
			breakthrough = 0.10
		}
		battalion_mult = {
			category = category_all_armor
			breakthrough = 0.10
		}

		forest = {
			movement = 0.1
		}
		hills = {
			movement = 0.1
		}
		mountain = {
			movement = 0.1
		}
		jungle = {
			movement = 0.1
		}
		marsh = {
			movement = 0.1
		}
		plains = {
			movement = 0.1
		}
		desert = {
			movement = 0.1
		}
		river = {
			movement = 0.1
		}
		same_support_type = recon # blocks adding other recon types to template
	}
	
	armored_cav_regiment = { #MBT+Mech+Heli Recon from hell
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_support_battalions
			category_army
			category_all_armor
			category_recon
		}
		
		battalion_mult = {
			category = category_all_infantry
			breakthrough = 0.12
		}
		battalion_mult = {
			category = category_cavalry
			breakthrough = 0.12
		}
		battalion_mult = {
			category = category_all_armor
			breakthrough = 0.12
		}

	
		combat_width = 0
	
		#Size Definitions
		max_strength = 15
		max_organisation = 40
		default_morale = 0.3
		manpower = 1500
		training_time = 120

		#Misc Abilities
		weight = 0.3
		supply_consumption = 0.30
		recon = 2
		can_be_parachuted = no

		# Support nerfs to combat abilities
		defense = -0.25
		breakthrough = -0.25
		soft_attack = -0.75
		hard_attack = -0.75
		
		essential = {
			modern_tank_chassis
			infantry_equipment
			support_equipment
			mechanized_equipment
			helicopter_cas_airframe
		}

		need = {
			modern_tank_chassis = 48
			infantry_equipment = 80
			support_equipment = 30
			mechanized_equipment = 80
			helicopter_cas_airframe = 30
		}

		forest = {
			movement = 0.1
		}
		hills = {
			movement = 0.1
		}
		mountain = {
			movement = 0.1
		}
		jungle = {
			movement = 0.1
		}
		marsh = {
			movement = 0.1
		}
		plains = {
			movement = 0.1
		}
		desert = {
			movement = 0.1
		}
		river = {
			movement = 0.1
		}
		same_support_type = recon # blocks adding other recon types to template
	}

}
